What is a Champion?

Greetings,The following are notes found under some rubble in the Mystic City. They were salvaged and added to the Library.Please handle with care,-Historian It is something that is kinda weird for me to answer since these would be virtues that I would expect my students to follow based on my own actions and behaviors. But the description of what a champion embodies is something that has been present in the land way before I came around. You could easily look at one of the greatest if not the greatest Angel Guards in my opinion, Junon. So this kicks me back to square one… what is a champion? A champion is someone who, regardless of circumstances, will overcome and find a way to thrive. Have you ever wondered what it takes to be a champion? It’s not just about talent or luck – it’s about the mindset, work ethic, and resilience that drives someone to succeed. So, what makes a champion? Here are some key characteristics to consider: Passion and PurposeChampions are driven by a deep passion and purpose. They love what they do and are motivated by more than just the prospect of fame or fortune. This passion fuels their drive and helps them stay focused, even when the going gets tough. Dedication and StrictnessChampions don’t just talk about their goals – they work towards them every day. They are dedicated and disciplined in their training and practice, and they never let setbacks or obstacles stand in their way. Mental ToughnessChampions have a strong mental game. They know how to handle pressure and stay composed under stress. They don’t...

Character Death (Permadeath)

Players often refer to their characters being taken down during battle as “dying” or having “died” and while this is common to refer to having your character being KO’ed as such, actual death has a much more literal meaning in the world of DotC. Simply being taken down and respawning in your Garrison does not mean your character died, they just got taken down in battle and were taken back to their garrison. However if the Game Moderators ever mention that there is a danger of being killed, it does not mean you might be taken down, it is actually speaking of permanent character death. So when a storyline entity is speaking of the dangers of a task and mentions death, or potentially lethal situations, take that as a warning. As mentioned previously, characters can suffer injury during battle, in particular there is a type of injury referred to as critical injury which is a lethal wound inflicted to your character. There are times, depending on circumstances, where a critical injury can be guaranteed to be lethal. In most situations, a character that has entered a critically injured state will have to be taken to intensive care, and resources must be used to save them.  What can critically injure you?There are many things in the world of Defenders of the Cross that can critically injure you. The easiest to find and identify are creatures, natives or monsters that have a Crown next to their name. Some main examples are Dragons, Behemoths and Astarots. If you get taken down by any of these entities, there is a chance of getting...
Organization

Organization

Everyone in the Defenders of the Cross universe shapes the storyline of the game. This is done by having the players move their own character’s story. The game’s systems work around the actions of the player to make it a unique experience. In the world of DOTC Organizations have been formed. Organizations are when groups, Clans or defenders band together under the same banner. The players who join an organization usually wish to expand their character’s story or share a cause. Ruling Organization The Organization are formed with the purpose of changing the regime. These Organization conflict and war between organizations until one remains on top. The Organization that overcomes all obstacles and is victorious is considered the Ruling Organization. The Ruling Organization dictates the laws and actions of the Defenders on the planet. The Ruling Organization is basically the Main Organization of the current storyline. Defenders who take default Job Classes join this organization. Defenders who fought against the organization, and were defeated become part of them.  Being the Ruling Organization has various perks. Starting with of course being the ones who dictate the laws of the lands, and being the ones giving Defenders default Job Classes. The Main Organization being in charge of most towns, cities and villages tend to have higher occupancy for medical centers. They are the most highly assisted economically by the Four Major Unions, and are the highest political voice when it comes to human affairs. Main Organizations are the only ones who have the ability to build Flagship Type Vessels and have control of Canyon City & Capital City.  As Defenders of...

Defender Text: Rin’s Sniper Guide

AFTER THE DESTRUCTION OF THE LIBRARY DEFENDERS HAVE BEEN RUSHING TO RECOVER TEXTS FROM THE PAST. SOME HAVE EVEN SPENT TIME TO WRITE NEW ENTRIES INTO THE LIBRARY. BELOW ARE TEXTS ADDED DURING THE LAST FEW DAYS. THESE DEFENDER TEXTS ARE ALL WRITTEN FROM ONE PERSON’S POINT OF VIEW AND BELIEF… Rin’s Sniper Guide First things first – Before reading this step-by-step guide, please read the following texts: 1.       Dealer Job Class, by DeAl 2.       What is an Artisan?, By Andrew 3.       Arti’s Artisan, by Arti 4.       Discipline for Butas Three-quarters of a sniper’s job relies on having the right information. By reading those texts, you should be familiarized with the appropriate terminology and background that will help you understand everything I’m about to share with you.  What is a Sniper? Sniper is the fighting style that I –Master Sniper – created based on the foundation laid by DeAl and Arti. It is the long-range combat specialist, often referred to as Discipline, of Artisans. Yes, you read that right; Artisans.  Rin’s Sniper Fighting Style If you paid attention to Arti’s Artisan, you’ll know that there are a wide variety of styles that Artisans use. It is not a job class merely for crafting. Artisans are capable of offensive abilities that require outside-of-the-box thinking, constant adaptation, fast movement and pure wit. For weapons, you will only be using long-barreled guns or rifles. DO.NOT.USE. Short barreled Guns, Pistols, or any other type of weapon. You are not a conscript or disgusting Musketeer. Before going any further, please review Arti’s description for the Marksmen Artisan and the...

Wisdom of Mag

Greetings,The following are notes found in a hidden cave of the Anima Lake. They were salvaged and added to the Library.Please handle with care,-Historian Since I began teaching Defenders, I’ve always been working side by side with Clery. These days we find ourselves stuck here, more than we’d like. I love Kiel, and his plan to move slowly seems solid, but at times I disobey and head out to look around. Recently I found myself talking to one of our enemies, a young Mage called Guliarme. He showed me a few things he learned from some of his superiors. As I saw him show me those abilities, I realized that the enemy is using my teaching against us. My duty, when I took it, was to give Defenders the proper tools to survive everything this land throws their way. The fact that demons are the ones who taught this Defender, really hurt me. I made a decision that day, do a little more. Leaving something behind to help those same Defenders, showing them what other Defenders have done before and giving them new tools and guidelines to help improve. The Defender army was formed to protect humanity and unite it.  I will start here with a brief explanation of all the different types of Mages. Apologies, I forgot to let you know who I am. I am the Master Mage Mag, and I will teach you here about the diverse types of Mages that came out of my Discipline. The Types you will read might not be called this way during your time, or don’t have a particular name,...