Introduction to Disciplines
In the world of Defenders of the Cross there exist a group of specialized combat styles known as Disciplines. They key term being specialized, disciplines revolve around dedicating to a particular weapon or way of fighting. There are two disciplines for each 1st Job class in Defenders of the Cross. Below is a brief overview of the core job classes, the 2nd job class and the disciplines they branch into after the 2nd Job Class.
Core Job Classes
Soldier: Combat experts; high physical defense and a variety of weapon abilities.
Muse: Energy ability experts; have access to supportive skills or powerful ranged offense.
Hawker: Experts of stealth and agility; have access to Dual Weapons, Katar, Bows and Crossbows.
Dealer: Crafters and firearm experts; can upgrade equipment, use grenades, Launchers and Guns.
Second Job Classes
Champion: Offense oriented Soldier. Knight: Defense oriented Soldier.
Mage: Offense oriented Muse. Cleric: Support oriented Muse.
Raider: Melee oriented Hawker. Scout: Range oriented Hawker.
Artisan: Crafting oriented Dealer. Bourgeois: Combat oriented Dealer.
Enforcer: Specialist of either the Two-Handed Sword or the Axe. These are separate skill trees, so you can only pick one. Two Handed Sword Enforces have a larger array of debuff attacks when fighting. Axe Enforcers have more damaging single target attacks.
Gallant: Specialist of either the Spear or the Glaive. These are separate skill trees, so you can only pick one. The Spear focuses on area-of-effect damage while the Glaive focuses on single target damage.
Vanguard: Uses the Launcher weapon to attack at range, has powerful party buffs and ranged attacks.
Crusader: Shield specialists, also has two branches. These are separate skill trees, so you can only pick one (Mace and Sword). One handed maces is more offensive, one handed sword is more defensive.
Sabre: Uses one handed weapon, but no shield (can use other items for off-hand). Has inferior defense in exchange for various ranged energy attacks and better single target damage. Can use Dual Swords.
Paladin: Uses crossbow as their main weapon, can bring allies that have fallen in combat. Have various unique crossbow attacks that can control aggro, and weaken or hold back enemies.
Pyroclast: Elementalist, focuses on damage over time and bursts of single target damage. (Fire and Earth)
Acolyte: Elementalist, focuses on single target attacks that inflict a variety of debuffs. (Ice and Wind)
Warlock: Elementalist, mid to close range fighter. Hybrid damage dealer. They do not use a Staff and focus on Spears instead. They wield Lightning and other elemental techniques.
Priest: Buff and debuff specialist, has party buffs and powerful debuffs.
Sabio: Combat specialist, uses one-handed weapons and shield. Limited party healing ability.
Conjurer: Summoning specialist, has variety of different summons to use.
Marauder: Dual weapons specialist, uses dodge rate for survivability and high-damage abilities.
Interceptor: Katar specialist, uses stealth and high attack speed for damage. The best assassins.
Brawler: Hand-to-hand combat specialist, uses various stuns to pin down single targets.
Ranger: Bow specialist, has superior range and even an area-of-effect arrow shot.
Hunter: Crossbow specialist, uses shield and buffs for superior survivability.
Tamer: Summoning specialist, has a variety of animals they can call to aid them.
Tycoon: Crafting specialist, has access to various crafts while spending less Skill Points.
Conscript: Gun specialist, focuses on high attack speed and skills to gun down and disable enemies.
Sniper: Long range combat specialist, uses disabling sniping-range shots and has access to stealth.
Musketeer: Hybrid specialist of swords and guns. Combines close combat with Gun skills to be effective at a variety of ranges.
Grenadier: Cannon specialist, uses launchers to inflict splash damages and control enemy crowds with ease.
Triggerman: Long range combat specialist, sniping variant of Bourgeois. Foregoes stealth for a larger variety of offensive shots. Can suppress enemies from sniping distances.
Tips for Unlocking Disciplines
If you are interested in unlocking a discipline, remember that it is not necessary to make a campaign or an objective around your attempts to obtain the discipline. All that is truly needed is for you to play the required playstyle of the discipline, using the required weapon of the discipline. Although it is the only thing required, it IS strict! For example, do not use Axes, Spears or Launchers at all (in or outside of battle) if you wish to become a Two-Handed Sword Enforcer. Do not call forth Beasts and Hawks if you’re trying to become a Ranger. Do not use Wands at all if you wish to become a Sabio. Do not use Dual Guns at all if you wish to become a Grenadier.
If you do not enjoy the restrictive play style of disciplines, do remember that they are optional and that you can reap the benefits of a more flexible build by making your own path or sticking to the original second job classes!